This page is woefully under construction. Please don't hold that against me. (You are invited to scroll down.)
GravBlocks was the first game I designed and directed with a team I co-founded. The goal was to start "simple" with a Match-3 style puzzle game, which quickly grew vast and complex. Five game modes, multiple graphics options, dynamic sound, 150 puzzles, and 90 Story levels, and 80 Achievements--all in a package we grossly undersold, now available for a dollar on Steam. May not be the prettiest, but the gameplay is incredibly tight with a multitude of unlockables and depth.
The key gimmick to the gameplay is changing the direction or "gravity" of the gameplay. At any time, the "floor" may be any of the four walls, and the player has the ability to change the gravity by lining up the "Gravity Blocks," noted as arrow blocks. Hazards appear in the walls, with more at higher levels. Wild blocks close hazards and Bomb blocks clear out all of one or more color (if you're clever). Changing the gravity builds Score multipliers.
General Graphics Work
Spice of Life!
Behold! A small sampling of the variety of my art, creativity, and interests. I enjoy logo and icon design in particular.